Then there are games that became cult classics without ever trying.Ī 2013 early access release, Rimworld can be any number of things, depending on what version you’re playing. Games like Shovel Knight, with its nostalgic 8-bit aesthetic, seem tailor-made for cult status. Game developers, particularly those of the indy variety have tried answering these questions, to varying degrees of success. What are the ingredients for cult popularity? Does one need a dash of popularity or a pinch of obscurity? Is it a cup of pre-release hype or a teaspoon of so-bad-it’s-good appeal?